generated from Jaysyn/ModuleTemplate
Initial Commit
Initial Commit
This commit is contained in:
122
_module/nss/death_conv.nss
Normal file
122
_module/nss/death_conv.nss
Normal file
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/* Script generated by
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Lilac Soul's NWN Script Generator, v. 1.6
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(and modified by chris meggitt)
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For download info, please visit:
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http://www.lilacsoul.revility.com */
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//Put this OnUsed
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void Unsum2(object oPC)
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{
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object oTarget1, oTarget2;
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effect eEffect = EffectVisualEffect(VFX_IMP_UNSUMMON);
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oTarget1 = GetObjectByTag("starfall2");
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RemoveHenchman(oPC, oTarget1);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget1));
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DestroyObject(GetObjectByTag("starfall2"));
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oTarget2 = GetObjectByTag("diablo");
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RemoveHenchman(oPC, oTarget2);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget2));
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DestroyObject(GetObjectByTag("diablo"));
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}
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void main()
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{
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object oMod = GetModule();
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object oPC = GetLastSpeaker();
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object oArea = GetArea(OBJECT_SELF);
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if (!GetIsPC(oPC)) return;
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int oS0 = GetLocalInt(oMod, "challenge");
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int oS1 = GetLocalInt(oMod, "sw_hw");
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int oS2 = GetLocalInt(oMod, "sw_dr");
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int oS3 = GetLocalInt(oMod, "sw_bl");
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int oS4 = GetLocalInt(oMod, "sw_pf");
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int oS5 = GetLocalInt(oMod, "sw_df");
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int oS6 = GetLocalInt(oMod, "sw_pm");
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int oS7 = GetLocalInt(oMod, "sw_bm");
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int oS8 = GetLocalInt(oMod, "sw_lm");
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int oS9 = GetLocalInt(oMod, "sw_ll");
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int oS10 = GetLocalInt(oMod, "sw_xx");
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int nInt = GetLocalInt(oMod, "challenge");
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int nInt2 = GetLocalInt(oMod, "duel_on");
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int oChest = GetLocalInt(oMod, "chest_here");
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int oGameMode = GetLocalInt(oMod, "gamemode");
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int oModMode = GetLocalInt(oMod, "mod_mode");
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int iHwar = GetLocalInt(oMod, "hwar_on");
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int iStatus = GetLocalInt(oMod, "war_won");
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if (oModMode!=1)
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{
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if (iHwar==1)
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{
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if (iStatus!=1)
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{
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SpeakString("Wait until after the Holy War!");
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return;
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}
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else if (iStatus==1)
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{
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SpeakString("Clear the arena first please!");
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return;
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}
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}
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if (oChest!=1)
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{
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if ((nInt!=1)&&(nInt2!=1)&&(oS1!=1)&&(oS2!=1)&&(oS3!=1)
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&&(oS4!=1)&&(oS5!=1)&&(oS6!=1)&&(oS7!=1)&&(oS8!=1)
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&&(oS9!=1)&&(oS0!=1)&&(oS10!=1))
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{
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object oMonster = GetNearestCreature(CREATURE_TYPE_IS_ALIVE, TRUE, oPC);
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if ((!GetIsEnemy(oPC, oMonster))||(oMonster==OBJECT_INVALID))
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{
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if (oGameMode==1)
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{
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SetLocalInt(oPC, "npc_duel2", 0);
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SetLocalInt(oPC, "npc_duel", 0);
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PlayVoiceChat(VOICE_CHAT_HELLO, OBJECT_SELF);
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ActionStartConversation(oPC);
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}
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else
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{
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SetLocalInt(oPC, "npc_duel2", 0);
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SetLocalInt(oPC, "npc_duel", 0);
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PlayVoiceChat(VOICE_CHAT_HELLO, OBJECT_SELF);
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ActionStartConversation(oPC);
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}
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}
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else
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{
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SpeakString("You should finish your battle first!");
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return;
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}
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}
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else
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{
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if (nInt==1)
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{
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SpeakString("You should finish your super challenge first!");
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}
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else if (nInt2==1)
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{
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SpeakString("You should finish your duel challenge first!");
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}
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else
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{
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SpeakString("You should finish your battle first!");
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}
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}
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}
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else
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{
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SpeakString("You must loot your reward chest first!");
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}
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}
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else
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{
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SpeakString("I don't deal with players in campaign manager mode!");
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}
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}
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