generated from Jaysyn/ModuleTemplate
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Initial Commit
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26
_module/nss/final_conv6.nss
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26
_module/nss/final_conv6.nss
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#include "in_g_cutscene"
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void main()
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{
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object oPC = GetLastSpeaker();
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int iScore = GetLocalInt(oPC, "a_score");
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int iFs;
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int iAv;
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int iDied = GetLocalInt (oPC,"iDied");
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int iKilled = GetLocalInt (oPC,"iKilled");
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int iDam = GetLocalInt(oPC, "player_dd");
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int iHit = GetLocalInt(oPC, "pc_hit");
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int iSwing = GetLocalInt(oPC, "pc_swing");
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string sRank = GetLocalString(oPC, "rank");
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int iRankNo = GetLocalInt(oPC, "status");
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if (iHit!=0){iAv = iDam / iHit; }
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else {iAv = 0;}
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GestaltSpeak(0.0, OBJECT_SELF,
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"You dealt a total of "+IntToString(iDam)+" damage with an average strike dealing "+IntToString(iAv)+
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" points"
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,ANIMATION_FIREFORGET_VICTORY3);
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}
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