generated from Jaysyn/ModuleTemplate
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Initial Commit
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151
_module/nss/holy_war3.nss
Normal file
151
_module/nss/holy_war3.nss
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#include "nw_i0_generic"
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void main()
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{
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object oPC = GetPCSpeaker();
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object oMod = GetModule();
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object oTarget;
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object oSpawn;
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location lTarget;
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oTarget = GetWaypointByTag("safe_wp");
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lTarget = GetLocation(oTarget);
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AssignCommand(oPC, ClearAllActions());
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AssignCommand(oPC, ActionJumpToLocation(lTarget));
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object oTarget2 = GetWaypointByTag("big_wp");
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lTarget = GetLocation(oTarget);
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location bTarget = GetLocation(oTarget2);
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oTarget = GetWaypointByTag("monster_wp");
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lTarget = GetLocation(oTarget);
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "dragon1", bTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "zep_halfdrafn001", lTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "zep_marilithb001", lTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "palewarrior", lTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "zep_pitfiend001", lTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "zep_balrog001", lTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "dopple", lTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "boss1", bTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "lord", lTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "lucifer", lTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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oTarget2 = GetWaypointByTag("big_wp2");
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lTarget = GetLocation(oTarget);
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bTarget = GetLocation(oTarget2);
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oTarget = GetWaypointByTag("monster_wp2");
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lTarget = GetLocation(oTarget);
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "dragon2", bTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "balrog2", lTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "dopple001", lTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "pfiend2", lTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "hdrag2", lTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "pwar2", lTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "beli2", lTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "boss002", bTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "thor", lTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "angel", lTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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int nInt;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_PWKILL), oTarget));
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else DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_PWKILL), GetLocation(oTarget)));
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oTarget = GetObjectByTag("arena_gate");
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SetLocked(oTarget, TRUE);
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SetLocalInt(oMod, "sw_hw", 1);
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SetLocalInt(oMod, "sw_dr", 1);
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SetLocalInt(oMod, "sw_bl", 1);
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SetLocalInt(oMod, "sw_pf", 1);
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SetLocalInt(oMod, "sw_df", 1);
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SetLocalInt(oMod, "sw_pm", 1);
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SetLocalInt(oMod, "sw_bm", 1);
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SetLocalInt(oMod, "sw_lm", 1);
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SetLocalInt(oMod, "sw_ll", 1);
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SetLocalInt(oMod, "sw_xx", 1);
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}
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