generated from Jaysyn/ModuleTemplate
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Initial Commit
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140
_module/nss/ondamage_aoc.nss
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140
_module/nss/ondamage_aoc.nss
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//::///////////////////////////////////////////////
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//:: Name x2_def_ondamage
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Default OnDamaged script
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Keith Warner
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//:: Created On: June 11/03
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//:://////////////////////////////////////////////
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void main()
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{
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object oMod = GetModule();
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object oPC = GetLastDamager();
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int oDam = GetTotalDamageDealt();
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string oAtt;
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string oSelf;
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string oMon;
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object oDest;
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int oHit;
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int oMhit;
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int oPCdam;
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int oSDTaken;
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int oUDTaken;
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int oSDDealt;
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int oUDDealt;
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int iSFhit;
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int iSFdam;
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int iFBhit;
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int iFBdam;
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int oHWdam;
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int oHWhit;
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int iCHdam;
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int iCHhit;
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int iHwar = GetLocalInt(oMod, "hwar_on");
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int iArenaChall = GetLocalInt(oMod, "challenge");
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int iSFDuel = GetLocalInt(oMod, "duel_on");
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int iFinalBattle = GetLocalInt(oPC, "final_on");
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//FloatingTextStringOnCreature("duel on: "+IntToString(GetLocalInt(oMod, "duel_on")), oPC);
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int oSwing = GetLocalInt(oPC, "pc_swing");
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int iCHswing = GetLocalInt(oPC, "pc_CHswing");
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int iSFswing = GetLocalInt(oPC, "pc_SFswing");
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int iFBswing = GetLocalInt(oPC, "pc_FBswing");
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int iHWswing = GetLocalInt(oPC, "pc_HWswing");
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if (GetIsPC(oPC))
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{
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oHit = GetLocalInt(oPC, "pc_hit");
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oPCdam = GetLocalInt(oPC, "player_dd");
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++oHit;
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oPCdam+=oDam;
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if (oHit>oSwing){oHit=oSwing;}
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SetLocalInt(oPC, "pc_hit", oHit);
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SetLocalInt(oPC, "player_dd", oPCdam);
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if (iHwar==1)
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{
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oHWdam = GetLocalInt(oPC, "pc_HWdam");
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oHWhit = GetLocalInt(oPC, "pc_HWhit");
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++oHWhit;
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oHWdam+=oDam;
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if (oHWhit>iHWswing){oHWhit=iHWswing;}
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SetLocalInt(oPC, "pc_HWhit", oHWhit);
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SetLocalInt(oPC, "pc_HWdam", oHWdam);
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}
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if (iArenaChall==1)
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{
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iCHdam = GetLocalInt(oPC, "pc_CHdam");
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iCHhit = GetLocalInt(oPC, "pc_CHhit");
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iCHdam+=oDam;
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++iCHhit;
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if (iCHhit>iCHswing){iCHhit=iCHswing;}
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SetLocalInt(oPC, "pc_CHhit", iCHhit);
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SetLocalInt(oPC, "pc_CHdam", iCHdam);
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}
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if (iSFDuel==1)
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{
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iSFdam = GetLocalInt(oPC, "pc_SFdam");
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iSFhit = GetLocalInt(oPC, "pc_SFhit");
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iSFdam+=oDam;
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++iSFhit;
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if (iSFhit>iSFswing){iSFhit=iSFswing;}
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SetLocalInt(oPC, "pc_SFhit", iSFhit);
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SetLocalInt(oPC, "pc_SFdam", iSFdam);
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//FloatingTextStringOnCreature("dam "+IntToString(GetLocalInt(oPC, "pc_SFdam")), oPC);
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//FloatingTextStringOnCreature("hit "+IntToString(GetLocalInt(oPC, "pc_SFhit")), oPC);
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}
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if (iFinalBattle==1)
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{
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iFBdam = GetLocalInt(oPC, "pc_FBdam");
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iFBhit = GetLocalInt(oPC, "pc_FBhit");
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iFBdam+=oDam;
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++iFBhit;
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if (iFBhit>iFBswing){iFBhit=iFBswing;}
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SetLocalInt(oPC, "pc_FBhit", iFBhit);
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SetLocalInt(oPC, "pc_FBdam", iFBdam);
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}
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//FloatingTextStringOnCreature("hit"+IntToString(iCHhit), oPC);
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}
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else
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{
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if ((iArenaChall==1)||(iSFDuel==1)){return;}
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oAtt = GetResRef(oPC);
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oSelf = GetResRef(OBJECT_SELF);
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oAtt+="_dd";
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oSelf+="_dt";
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oSDTaken = GetLocalInt(oMod, oSelf);
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oUDTaken = oSDTaken+oDam;
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oSDDealt = GetLocalInt(oMod, oAtt);
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oUDDealt = oSDDealt+oDam;
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SetLocalInt(oMod, oSelf, oUDTaken);
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SetLocalInt(oMod, oAtt, oUDDealt);
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}
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//--------------------------------------------------------------------------
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// GZ: 2003-10-16
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// Make Plot Creatures Ignore Attacks
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//--------------------------------------------------------------------------
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if (GetPlotFlag(OBJECT_SELF))
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{
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return;
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}
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//--------------------------------------------------------------------------
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// Execute old NWN default AI code
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//--------------------------------------------------------------------------
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ExecuteScript("nw_c2_default6", OBJECT_SELF);
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}
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