generated from Jaysyn/ModuleTemplate
Initial Commit
Initial Commit
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40
_module/nss/pool_switch.nss
Normal file
40
_module/nss/pool_switch.nss
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#include "nw_i0_generic"
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void main()
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{
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object oTarget;
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object oTarget1;
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object oPC = GetPCSpeaker();
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object oMod = GetModule();
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object oP1 = GetObjectByTag("pool1");
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object oP2 = GetObjectByTag("pool2");
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object oP3 = GetObjectByTag("fountain1");
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object oP4 = GetObjectByTag("fountain2");
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int oState = GetLocalInt(oMod, "pswitch_state");
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effect eEffect = EffectVisualEffect(VFX_DUR_GLOBE_INVULNERABILITY);
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effect eEffect2 = EffectVisualEffect(VFX_NONE);
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if (oState!=1)
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{
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SetLocalInt(oMod, "pool_state", 1);
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SetLocalInt(oMod, "fountain_state", 1);
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DelayCommand(0.0, PlaySound("sce_negative"));
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ActionPlayAnimation(ANIMATION_PLACEABLE_ACTIVATE);
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DelayCommand(1.0, FloatingTextStringOnCreature("Rejeuvination facilities now inaccessable", oPC));
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eEffect, oP1);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eEffect, oP2);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eEffect, oP3);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eEffect, oP4);
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}
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else
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{
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SetLocalInt(oMod, "pool_state", 0);
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SetLocalInt(oMod, "fountain_state", 0);
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DelayCommand(0.0, PlaySound("sce_positive"));
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ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE);
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DelayCommand(1.0, FloatingTextStringOnCreature("Rejeuvination facilities now accessable", oPC));
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eEffect2, oP1);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eEffect2, oP2);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eEffect2, oP3);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eEffect2, oP4);
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}
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}
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