generated from Jaysyn/ModuleTemplate
Initial Commit
Initial Commit
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118
_module/nss/portal2.nss
Normal file
118
_module/nss/portal2.nss
Normal file
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#include "in_g_cutscene"
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void main()
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{
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object oMod = GetModule();
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object oPC = GetLastUsedBy();
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if (!GetIsPC(oPC)) return;
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object oArea = GetArea(OBJECT_SELF);
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object oTarget = GetWaypointByTag("fw_portal_wp");
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int oS0 = GetLocalInt(oMod, "challenge");
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int oS1 = GetLocalInt(oMod, "sw_hw");
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int oS2 = GetLocalInt(oMod, "sw_dr");
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int oS3 = GetLocalInt(oMod, "sw_bl");
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int oS4 = GetLocalInt(oMod, "sw_pf");
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int oS5 = GetLocalInt(oMod, "sw_df");
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int oS6 = GetLocalInt(oMod, "sw_pm");
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int oS7 = GetLocalInt(oMod, "sw_bm");
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int oS8 = GetLocalInt(oMod, "sw_lm");
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int oS9 = GetLocalInt(oMod, "sw_ll");
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int oS10 = GetLocalInt(oMod, "sw_xx");
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int nInt = GetLocalInt(oMod, "challenge");
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int nInt2 = GetLocalInt(oMod, "duel_on");
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int oChest = GetLocalInt(oMod, "chest_here");
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int oGameMode = GetLocalInt(oMod, "gamemode");
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int oModMode = GetLocalInt(oMod, "mod_mode");
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int iHwar = GetLocalInt(oMod, "hwar_on");
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int iStatus = GetLocalInt(oMod, "war_won");
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effect eEffect = EffectVisualEffect(VFX_IMP_REMOVE_CONDITION);
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effect eEffect3 = EffectVisualEffect(VFX_FNF_PWSTUN);
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effect eEffect2 = EffectVisualEffect(VFX_IMP_ELEMENTAL_PROTECTION);
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int Scene = GetLocalInt(oPC, "cutscene_on");
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if (oModMode!=1)
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{
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if (iHwar==1)
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{
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if (iStatus!=1)
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{
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PlaySound("sim_cntresist");
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FloatingTextStringOnCreature("** Holy War in progress **", oPC);
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return;
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}
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else if (iStatus==1)
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{
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PlaySound("sim_cntresist");
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FloatingTextStringOnCreature("You must clear the arena first.", oPC);
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return;
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}
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}
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if (oChest!=1)
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{
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if ((nInt!=1)&&(nInt2!=1)&&(oS1!=1)&&(oS2!=1)&&(oS3!=1)
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&&(oS4!=1)&&(oS5!=1)&&(oS6!=1)&&(oS7!=1)&&(oS8!=1)
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&&(oS9!=1)&&(oS0!=1)&&(oS10!=1))
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{
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object oMonster = GetNearestCreature(CREATURE_TYPE_IS_ALIVE, TRUE, oPC);
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if ((!GetIsEnemy(oPC, oMonster))||(oMonster==OBJECT_INVALID))
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{
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if (Scene!=1)
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{
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DelayCommand(0.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT,
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eEffect, GetLocation(oPC)));
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DelayCommand(0.1, ApplyEffectAtLocation(DURATION_TYPE_INSTANT,
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eEffect2, GetLocation(oPC)));
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DelayCommand(0.2, ApplyEffectAtLocation(DURATION_TYPE_INSTANT,
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eEffect3, GetLocation(oPC)));
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GestaltPlayMusic(0.3, oArea, TRUE, TRACK_ORIGINAL);
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GestaltPlayMusic(0.4, oArea, FALSE);
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GestaltJump(1.5, oPC, OBJECT_INVALID, "lake_wp" );
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}
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else
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{
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PlaySound("sim_cntresist");
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FloatingTextStringOnCreature("The portal doesn't respond.", oPC);
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}
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}
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else
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{
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PlaySound("sim_cntresist");
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FloatingTextStringOnCreature("You must finish your battle first.", oPC);
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return;
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}
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}
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else
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{
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if (nInt==1)
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{
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PlaySound("sim_cntresist");
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FloatingTextStringOnCreature("You must finish the super challenge first.", oPC);
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}
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else if (nInt2==1)
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{
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PlaySound("sim_cntresist");
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FloatingTextStringOnCreature("You must finish your duel first.", oPC);
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}
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else
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{
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PlaySound("sim_cntresist");
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FloatingTextStringOnCreature("You must finish your battle first.", oPC);
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}
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}
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}
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else
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{
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PlaySound("sim_cntresist");
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FloatingTextStringOnCreature("You must open the reward chest first.", oPC);
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}
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}
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else
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{
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PlaySound("sim_cntresist");
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FloatingTextStringOnCreature("This feature is univalible in campaign manager mode.", oPC);
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}
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}
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