generated from Jaysyn/ModuleTemplate
Initial Commit
Initial Commit
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57
_module/nss/reset_monster_sc.nss
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57
_module/nss/reset_monster_sc.nss
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////////////////////////////////////////
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// Reset Player Score //
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////////////////////////////////////////
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void main()
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{
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object oPC = GetPCSpeaker();
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object oMod = GetModule();
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FloatingTextStringOnCreature("Success", oPC);
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SetLocalInt(oMod, "dragon1_dd", 0);
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SetLocalInt(oMod, "zep_balrog001_dd", 0);
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SetLocalInt(oMod, "dopple_dd", 0);
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SetLocalInt(oMod, "zep_pitfiend001_dd", 0);
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SetLocalInt(oMod, "zep_halfdrafn001_dd", 0);
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SetLocalInt(oMod, "palewarrior_dd", 0);
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SetLocalInt(oMod, "zep_marilithb001_dd", 0);
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SetLocalInt(oMod, "mistress2_dd", 0);
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SetLocalInt(oMod, "notime3_dd", 0);
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SetLocalInt(oMod, "death_dd", 0);
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SetLocalInt(oMod, "notime4_dd", 0);
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SetLocalInt(oMod, "div2_dd", 0);
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SetLocalInt(oMod, "dragon2_dd", 0);
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SetLocalInt(oMod, "horod2_dd", 0);
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SetLocalInt(oMod, "pfiend2_dd", 0);
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SetLocalInt(oMod, "hdrag2_dd", 0);
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SetLocalInt(oMod, "pwar3_dd", 0);
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SetLocalInt(oMod, "beli2_dd", 0);
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SetLocalInt(oMod, "boss002_dd", 0);
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SetLocalInt(oMod, "notime1_dd", 0);
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SetLocalInt(oMod, "notime2_dd", 0);
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SetLocalInt(oMod, "dragon1_dt", 0);
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SetLocalInt(oMod, "zep_balrog001_dt", 0);
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SetLocalInt(oMod, "dopple_dt", 0);
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SetLocalInt(oMod, "zep_pitfiend001_dt", 0);
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SetLocalInt(oMod, "zep_halfdrafn001_dt", 0);
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SetLocalInt(oMod, "palewarrior_dd", 0);
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SetLocalInt(oMod, "zep_marilithb001_dt", 0);
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SetLocalInt(oMod, "mistress2_dt", 0);
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SetLocalInt(oMod, "notime3_dt", 0);
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SetLocalInt(oMod, "death_dt", 0);
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SetLocalInt(oMod, "notime4_dt", 0);
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SetLocalInt(oMod, "div2_dt", 0);
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SetLocalInt(oMod, "dragon2_dt", 0);
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SetLocalInt(oMod, "horod2_dt", 0);
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SetLocalInt(oMod, "pfiend2_dt", 0);
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SetLocalInt(oMod, "hdrag2_dt", 0);
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SetLocalInt(oMod, "pwar3_dt", 0);
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SetLocalInt(oMod, "beli2_dt", 0);
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SetLocalInt(oMod, "boss002_dt", 0);
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SetLocalInt(oMod, "notime1_dt", 0);
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SetLocalInt(oMod, "notime2_dt", 0);
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ActionSpeakString("The monster damage scores have now been reset.");
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}
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