generated from Jaysyn/ModuleTemplate
Initial Commit
Initial Commit
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71
_module/nss/spawn_all2.nss
Normal file
71
_module/nss/spawn_all2.nss
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#include "nw_i0_generic"
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/* Script generated by
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Lilac Soul's NWN Script Generator, v. 1.6
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For download info, please visit:
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http://www.lilacsoul.revility.com */
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//Put this on action taken in the conversation editor
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void main()
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{
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object oPC = GetPCSpeaker();
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object oMod = GetModule();
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object oTarget;
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object oSpawn;
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location lTarget;
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oTarget = GetWaypointByTag("monster_wp");
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object oTarget2 = GetWaypointByTag("big_wp");
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lTarget = GetLocation(oTarget);
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location bTarget = GetLocation(oTarget2);
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "dragon2", bTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "balrog2", lTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "dopple001", lTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "pfiend2", lTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "hdrag2", lTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "pwar2", lTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "beli2", lTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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int nInt;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_PWKILL), oTarget));
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else DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_PWKILL), GetLocation(oTarget)));
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oTarget = GetObjectByTag("arena_gate");
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SetLocalInt(oMod, "sw_hw", 1);
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SetLocalInt(oMod, "sw_dr", 1);
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SetLocalInt(oMod, "sw_bl", 1);
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SetLocalInt(oMod, "sw_pf", 1);
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SetLocalInt(oMod, "sw_df", 1);
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SetLocalInt(oMod, "sw_pm", 1);
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//SetLocalInt(oMod, "sw_xx", 1);
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SetLocked(oTarget, TRUE);
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}
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