generated from Jaysyn/ModuleTemplate
Initial Commit
Initial Commit
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143
_module/nss/spawner_m3.nss
Normal file
143
_module/nss/spawner_m3.nss
Normal file
@@ -0,0 +1,143 @@
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/* Script generated by
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Lilac Soul's NWN Script Generator, v. 1.6
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(and modified by chris meggitt)
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For download info, please visit:
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http://www.lilacsoul.revility.com */
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//Put this OnUsed
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void Unsum(object oPC)
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{
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object oTarget1, oTarget2;
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effect eEffect = EffectVisualEffect(VFX_IMP_UNSUMMON);
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oTarget1 = GetObjectByTag("starfall2");
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RemoveHenchman(oPC, oTarget1);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget1));
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DestroyObject(GetObjectByTag("starfall2"));
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oTarget2 = GetObjectByTag("diablo");
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RemoveHenchman(oPC, oTarget2);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget2));
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DestroyObject(GetObjectByTag("diablo"));
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}
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void main()
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{
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object oMod = GetModule();
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object oPC = GetLastUsedBy();
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object oArea = GetArea(OBJECT_SELF);
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if (!GetIsPC(oPC)) return;
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int oS0 = GetLocalInt(oMod, "challenge");
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int oS1 = GetLocalInt(oMod, "sw_hw");
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int oS2 = GetLocalInt(oMod, "sw_dr");
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int oS3 = GetLocalInt(oMod, "sw_bl");
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int oS4 = GetLocalInt(oMod, "sw_pf");
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int oS5 = GetLocalInt(oMod, "sw_df");
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int oS6 = GetLocalInt(oMod, "sw_pm");
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int oS7 = GetLocalInt(oMod, "sw_bm");
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int oS8 = GetLocalInt(oMod, "sw_lm");
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int oS9 = GetLocalInt(oMod, "sw_ll");
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int oS10 = GetLocalInt(oMod, "sw_xx");
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int nInt = GetLocalInt(oMod, "challenge");
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int nInt2 = GetLocalInt(oMod, "duel_on");
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int oChest = GetLocalInt(oMod, "chest_here");
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int oGameMode = GetLocalInt(oMod, "gamemode");
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int oModMode = GetLocalInt(oMod, "mod_mode");
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int iHwar = GetLocalInt(oMod, "hwar_on");
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int iStatus = GetLocalInt(oMod, "war_won");
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if (oModMode!=1)
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{
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if (iHwar==1)
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{
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if (iStatus!=1)
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{
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PlaySound("sim_cntresist");
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FloatingTextStringOnCreature("** Holy War in progress **", oPC);
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SetLocalInt(oPC, "conv_switch", 0);
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return;
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}
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else if (iStatus==1)
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{
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PlaySound("sim_cntresist");
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FloatingTextStringOnCreature("You must clear the arena first.", oPC);
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SetLocalInt(oPC, "conv_switch", 0);
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return;
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}
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}
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if (oChest!=1)
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{
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//FloatingTextStringOnCreature(IntToString(nInt), oPC);
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//FloatingTextStringOnCreature(IntToString(nInt2), oPC);
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// FloatingTextStringOnCreature(IntToString(oS1), oPC);
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// FloatingTextStringOnCreature(IntToString(oS2), oPC);
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// FloatingTextStringOnCreature(IntToString(oS3), oPC);
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// FloatingTextStringOnCreature(IntToString(oS4), oPC);
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// FloatingTextStringOnCreature(IntToString(oS5), oPC);
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// FloatingTextStringOnCreature(IntToString(oS6), oPC);
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// FloatingTextStringOnCreature(IntToString(oS7), oPC);
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// FloatingTextStringOnCreature(IntToString(oS8), oPC);
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// FloatingTextStringOnCreature(IntToString(oS9), oPC);
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// FloatingTextStringOnCreature(IntToString(oS10), oPC);
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// FloatingTextStringOnCreature(IntToString(oS0), oPC);
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if ((nInt!=1)&&(nInt2!=1)&&(oS1!=1)&&(oS2!=1)&&(oS3!=1)
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&&(oS4!=1)&&(oS5!=1)&&(oS6!=1)/*&&(oS7!=1)*/&&(oS8!=1)
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&&(oS9!=1)&&(oS0!=1)&&(oS10!=1))
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{
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object oMonster = GetNearestCreature(CREATURE_TYPE_IS_ALIVE, TRUE, oPC);
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if ((!GetIsEnemy(oPC, oMonster))||(oMonster==OBJECT_INVALID))
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{
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if (oGameMode==1)
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{
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MusicBackgroundStop(oArea);
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PlaySound("gui_select");
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AssignCommand(OBJECT_SELF, ActionStartConversation(oPC, "spawner3"));
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}
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else
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{
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MusicBackgroundStop(oArea);
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PlaySound("gui_select");
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AssignCommand(OBJECT_SELF, ActionStartConversation(oPC, "spawner"));
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}
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}
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else
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{
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PlaySound("sim_cntresist");
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FloatingTextStringOnCreature("You must finish your battle first.", oPC);
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return;
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}
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}
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else
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{
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if (nInt==1)
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{
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PlaySound("sim_cntresist");
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FloatingTextStringOnCreature("You must finish the super challenge first.", oPC);
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}
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else if (nInt2==1)
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{
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PlaySound("sim_cntresist");
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FloatingTextStringOnCreature("You must finish your duel first.", oPC);
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}
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else
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{
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PlaySound("sim_cntresist");
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FloatingTextStringOnCreature("You must finish your battle first.", oPC);
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}
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}
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}
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else
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{
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PlaySound("sim_cntresist");
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FloatingTextStringOnCreature("You must loot your reward chest first.", oPC);
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}
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}
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else
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{
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PlaySound("sim_cntresist");
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FloatingTextStringOnCreature("Arena challenges are unavailable in campaign manager mode.", oPC);
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}
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}
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