generated from Jaysyn/ModuleTemplate
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Initial Commit
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54
_module/nss/steelgrind_death.nss
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54
_module/nss/steelgrind_death.nss
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//::///////////////////////////////////////////////
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//:: Name x2_def_ondeath
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Default OnDeath script
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Keith Warner
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//:: Created On: June 11/03
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//::////////////////////////////////////Baal / Thor [challenge]
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#include "x0_i0_petrify"
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#include "spawner"
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//#include "rank"
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void main()
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{
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object oPC = GetLastKiller();
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object oMod = GetModule();
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object oTarget;
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int nInt;
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int iKilled = GetLocalInt(oPC, "iKilled");
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int oChest;
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int oExploit = GetLocalInt(oMod, "xcheck");
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oTarget = OBJECT_SELF;
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SetLocalInt(oMod, "gr_xx", 0);
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SetLocalInt(oMod, "sw_ll", 0);
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SetLocalInt(oMod, "ch_ll", 0);
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if (oExploit!=1)
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{
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LastHit();
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SetLocalInt(oPC, "lorddead", 1);
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SetLocalInt(oMod, "challenge",0);
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iKilled=iKilled+1;
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SetLocalInt(oPC, "iKilled", iKilled);
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DeathStats(oPC);
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FloatingTextStringOnCreature("Victory", oPC);
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AssignCommand(oPC, ClearAllActions());
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DelayCommand(1.5, AssignCommand(oPC, ActionPlayAnimation
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(ANIMATION_FIREFORGET_VICTORY2)));
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}
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT)
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DEATH), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT,
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EffectVisualEffect(VFX_IMP_DEATH), GetLocation(oTarget));
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ExecuteScript("nw_c2_default7", OBJECT_SELF);
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}
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