#include "in_g_cutscene"
#include "x0_i0_petrify"


void FlyAway()
{
object oPC = OBJECT_SELF;


effect eEffect1 = EffectVisualEffect(VFX_DUR_ELEMENTAL_SHIELD);
effect eEffect2 = EffectVisualEffect(VFX_DUR_GLOBE_INVULNERABILITY);

RemoveEffectOfType(oPC, GetEffectType(eEffect1));
RemoveEffectOfType(oPC, GetEffectType(eEffect1));


GestaltApplyEffect(1.0, oPC, EffectVisualEffect(VFX_IMP_PULSE_WIND), INSTANT);

GestaltApplyEffect(0.0, oPC, EffectDisappear(), PERMANENT);
}

void main ()
{
object oPC2 = GetLastSpeaker();
ClearAllActions();
SpeakString("Farewell and congratulations, "+GetName(oPC2)+".");
DelayCommand(0.5, FlyAway());
}