#include "in_g_cutscene" #include "x0_i0_petrify" void FlyAway() { object oPC = OBJECT_SELF; effect eEffect1 = EffectVisualEffect(VFX_DUR_ELEMENTAL_SHIELD); effect eEffect2 = EffectVisualEffect(VFX_DUR_GLOBE_INVULNERABILITY); RemoveEffectOfType(oPC, GetEffectType(eEffect1)); RemoveEffectOfType(oPC, GetEffectType(eEffect1)); DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectVisualEffect(VFX_IMP_PULSE_WIND), oPC)); ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectDisappear(), oPC); } void main () { DelayCommand(2.5, FlyAway()); }