#include "spawner" #include "prc_x2_itemprop" void Holy (object oItem) { itemproperty ipAdd; SetLocalInt(oItem, "holyA_done", 1); ipAdd = ItemPropertyHolyAvenger(); IPSafeAddItemProperty(oItem, ipAdd); } void main () { object oTarget; object oItem; int oDamage; SetLocked(OBJECT_SELF, TRUE); oItem = GetFirstItemInInventory(OBJECT_SELF); while(GetIsObjectValid(oItem)) { if (GetTag(oItem)=="coin1") {DestroyObject(oItem);} oItem = GetNextItemInInventory(OBJECT_SELF); } CastPC(0.0,SPELL_SHAPECHANGE, OBJECT_SELF); PCEffect(0.5,VFX_FNF_WAIL_O_BANSHEES, OBJECT_SELF); PCEffect(1.0,VFX_IMP_AURA_HOLY, OBJECT_SELF); PCEffect(3.0,VFX_IMP_PULSE_HOLY, OBJECT_SELF); DelayCommand(1.0, Holy(GetFirstItemInInventory(OBJECT_SELF))); DelayCommand(3.0, SetLocked(OBJECT_SELF, FALSE)); }