#include "spawner"
void main()
{
object oPC = GetLastOpenedBy();
object oMod = GetModule();
object oItem = GetFirstItemInInventory(OBJECT_SELF);
int oCount2 = GetLocalInt(oPC, "ch_count");
int oCountdown = GetLocalInt(oMod, "countdown");
int oChest1 = GetLocalInt(oMod, "chest1");
int oChest2 = GetLocalInt(oMod, "chest2");
int oChest3 = GetLocalInt(oMod, "chest3");
int oChest4 = GetLocalInt(oMod, "chest4");
int oComplete2 = GetLocalInt(oMod, "d2_complete");
int oComplete2a = GetLocalInt(oMod, "d2a_complete");
int oComplete5 = GetLocalInt(oMod, "d5_complete");
string oTag;

location   iLocation = GetLocation(OBJECT_SELF);
   ApplyEffectAtLocation(DURATION_TYPE_INSTANT,
   EffectVisualEffect(VFX_FNF_MYSTICAL_EXPLOSION),
   GetLocation(OBJECT_SELF));
   DestroyObject(OBJECT_SELF, 0.0);
   SetLocalInt(oMod, "chest1", 1);
   if (oComplete2==1)
   {SetLocalInt(oMod, "chest2", 1);}
   if (oComplete2a==1)
   {SetLocalInt(oMod, "chest3", 1);}
   if (oComplete5==1)
   {SetLocalInt(oMod, "chest4", 1);}
   SetLocalInt(oMod, "chest_here", 0);

}