#include "cleanup" /*void TrashObject(object oObject) { object oItem = GetFirstItemInInventory(oObject); while (GetIsObjectValid(oItem)) { DestroyObject(oItem); oItem = GetNextItemInInventory(oObject); } DestroyObject(oObject); } void CleanArea(object oPC) { int iObjectType; object oObject = GetFirstObjectInArea(GetArea(oPC)); while (oObject != OBJECT_INVALID) { if(GetObjectType(oObject) == OBJECT_TYPE_PLACEABLE && GetTag(oObject) == "BodyBag") { if ((GetTag(oObject)!="starfall")&&(GetIsPC(oObject)==FALSE)) { TrashObject(oObject); } } oObject = GetNextObjectInArea(GetArea(oPC)); } } */ void main() { object oPC = GetLastUsedBy(); object oMod = GetModule(); int nInt = GetLocalInt(oMod, "challenge"); int nInt2 = GetLocalInt(oMod, "duel_on"); int oProg = GetLocalInt(oMod, "in_progress"); int oChest = GetLocalInt(oMod, "chest_here"); int oGameMode = GetLocalInt(oMod, "gamemode"); if (oChest!=1) { if ((nInt!=1)&&(nInt2!=1)&&(oProg!=1)) { AssignCommand(oPC, PlaySound("sce_positive")); ActionPlayAnimation(ANIMATION_PLACEABLE_ACTIVATE); ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE); DelayCommand(1.0, FloatingTextStringOnCreature("Area Cleaned", oPC)); CleanArea(oPC); } else { if (nInt2!=1) { PlaySound("sim_cntresist"); FloatingTextStringOnCreature("You can't use this during a super challenge.", oPC); } else { PlaySound("sim_cntresist"); FloatingTextStringOnCreature("You can't use this during a battle.", oPC); } } } else { PlaySound("sim_cntresist"); FloatingTextStringOnCreature("You can't clean the area until the reward chest has been looted.", oPC); } }