void main() { object oPC = GetPCSpeaker(); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_HEAD_HOLY), oPC, 600.0f); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectSkillIncrease(SKILL_CRAFT_ARMOR, 50), oPC, 600.0f); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectSkillIncrease(SKILL_CRAFT_TRAP, 50), oPC, 600.0f); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectSkillIncrease(SKILL_CRAFT_WEAPON, 50), oPC, 600.0f); }