void main()
{
object oPC = GetPCSpeaker();
SetLocalInt(oPC, "dt_num", 17);
SetDeity(oPC, "Vecna");
string sDes = "God of Secrets";
effect eEffect = EffectVisualEffect(VFX_FNF_SCREEN_SHAKE);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC);
FloatingTextStringOnCreature("You pledge your loyalty to "+GetDeity(oPC)+", "+sDes, oPC);
}