/*   Script generated by
Lilac Soul's NWN Script Generator, v. 1.6

For download info, please visit:
http://www.lilacsoul.revility.com    */

//Put this on action taken in the conversation editor
void main()
{

object oPC = GetPCSpeaker();

if (GetAlignmentGoodEvil(oPC) == ALIGNMENT_EVIL)
   {
   FloatingTextStringOnCreature("You have been awarded for good rollplay", oPC);
   CreateItemOnObject("faithdrink", oPC);
   return;
   }
   else if (GetAlignmentGoodEvil(oPC) == ALIGNMENT_GOOD)
   {
   FloatingTextStringOnCreature("You have been penalised for poor rollplay", oPC);
   AdjustAlignment(oPC, ALIGNMENT_EVIL, 10);
   return;
   }
   else
   {
    FloatingTextStringOnCreature("Alignment shifted towards evil", oPC);
    AdjustAlignment(oPC, ALIGNMENT_EVIL, 10);
   }
}