#include "in_g_cutscene" void main() { object oPC = GetLastSpeaker(); int iDice; iDice = d20(); switch (iDice) { case 1: {GestaltSpeak(0.0, OBJECT_SELF, "Congratulations! You have completed the Arena of Champions module!" ,ANIMATION_FIREFORGET_BOW);}break; case 2: {GestaltSpeak(0.0, OBJECT_SELF, "Get Lilac Soul's AMAZING script generator at http://nwvault.ign.com/Files/other/data/1044998316652.shtml" ,ANIMATION_LOOPING_TALK_FORCEFUL, 8.0);}break; case 3: {GestaltSpeak(0.0, OBJECT_SELF, "The stat tracking system is sprawled over about 12 very powerful scripts!" ,ANIMATION_LOOPING_TALK_PLEADING, 6.0);}break; case 4: {GestaltSpeak(0.0, OBJECT_SELF, "This mod was made possible by Lilac Soul's Script Generator! Without it, I wouldn't have gotten such a good start in the world of NWN scripting!" ,ANIMATION_FIREFORGET_VICTORY2);}break; case 5: {GestaltSpeak(0.0, OBJECT_SELF, "Beware of the 'wouldn't be cool if...' ideas! They cost me an extra 300 hours of scripting! But it was worth it!" ,ANIMATION_LOOPING_TALK_FORCEFUL, 6.0);}break; case 6: {GestaltSpeak(0.0, OBJECT_SELF, "Great job finishing this mod! Keep an eye out for the up and comming final version of Dragon's Bane!" ,ANIMATION_FIREFORGET_BOW);}break; case 7: {GestaltSpeak(0.0, OBJECT_SELF, "The fantastic fireworks show was designed and written by Jay Clark (awol@puregamer.com)" ,ANIMATION_FIREFORGET_VICTORY2);}break; case 8: {GestaltSpeak(0.0, OBJECT_SELF, "You can get Jay Clark's amazing fireworks script at http://nwvault.ign.com/Files/scripts/data/1094566001000.shtml" ,ANIMATION_LOOPING_TALK_FORCEFUL, 8.0);}break; case 9: {GestaltSpeak(0.0, OBJECT_SELF, "This module took about 10 months of hardcore scripting to complete." ,ANIMATION_LOOPING_TALK_PLEADING, 6.0);}break; case 10: {GestaltSpeak(0.0, OBJECT_SELF, "Don't be caught dead without having used the NWN Lexicon, your one stop place for all things scripting!" ,ANIMATION_LOOPING_DEAD_FRONT, 8.0);}break; case 11: {GestaltSpeak(0.0, OBJECT_SELF, "Get the essential NWN Lexicon at http://nwvault.ign.com/Files/other/data/1027899441708.shtml!" ,ANIMATION_LOOPING_TALK_PLEADING, 6.0);}break; case 12: {GestaltSpeak(0.0, OBJECT_SELF, "The extensive selection of items in the campaign manager warehouse was brought to you by Tristen!" ,ANIMATION_FIREFORGET_BOW);}break; case 13: {GestaltSpeak(0.0, OBJECT_SELF, "Thanks to Tristen for his awesome work in his module 'Campaign Stockpiles' Store and Character Manager <>" ,ANIMATION_LOOPING_TALK_PLEADING, 6.0);}break; case 14: {GestaltSpeak(0.0, OBJECT_SELF, "Check out Tristen's Campaigns and Stockpiles mod at http://nwvault.ign.com/Files/modules/data/1094498629000.shtml!" ,ANIMATION_NONE);}break; case 15: {GestaltSpeak(0.0, OBJECT_SELF, "Make sure you check out my epic Hack'n'Slash module, Dragon's Bane at http://nwvault.ign.com/Files/modules/data/1093801803000.shtml" ,ANIMATION_LOOPING_TALK_FORCEFUL, 6.0);}break; case 16: {GestaltSpeak(0.0, OBJECT_SELF, "The 'Eye of Amaterasu' is comprised of over 200 scripts!" ,ANIMATION_LOOPING_DEAD_BACK, 8.0);}break; case 17: {GestaltSpeak(0.0, OBJECT_SELF, "This module is held together via a very complex web of about 2000 scripts!" ,ANIMATION_FIREFORGET_VICTORY2);}break; case 18: {GestaltSpeak(0.0, OBJECT_SELF, "Don't be caught dead without having used the NWN Lexicon, your one stop place for all things scripting!" ,ANIMATION_LOOPING_DEAD_FRONT, 8.0);}break; case 19: {GestaltSpeak(0.0, OBJECT_SELF, "Thanks to Bioware for the most replayable game in the history of gaming!" ,ANIMATION_FIREFORGET_VICTORY3);}break; case 20: {GestaltSpeak(0.0, OBJECT_SELF, "The Arena of Champions was playtested for about 4 months solid before it's release!" ,ANIMATION_LOOPING_DEAD_BACK, 8.0);}break; } }