#include "in_g_cutscene" void main() { object oPC = GetLastSpeaker(); int iScore = GetLocalInt(oPC, "a_score"); int iFs; if (iScore<=2999) { iFs=1;} if ((iScore>3000)&&(iScore<=5999)) { iFs=2;} if ((iScore>6000)&&(iScore<=8999)) { iFs=3;} if ((iScore>9000)&&(iScore<=11999)) { iFs=4;} if ((iScore>12000)&&(iScore<=14999)) { iFs=5;} if ((iScore>15000)&&(iScore<=17999)) { iFs=6;} if ((iScore>18000)&&(iScore<=20999)) { iFs=7;} if ((iScore>21000)&&(iScore<=23999)) { iFs=8;} if ((iScore>24000)&&(iScore<=26999)) { iFs=9;} if (iScore>27000) { iFs=10;} GestaltSpeak(0.0, OBJECT_SELF, "Your character build and player performance rating on a scale of 1 to 10 is ** " +IntToString(iFs)+" **" ,ANIMATION_FIREFORGET_VICTORY2); }