#include "in_g_cutscene" void main() { object oPC = GetLastSpeaker(); int iScore = GetLocalInt(oPC, "a_score"); int iFs; int iAv; int iDied = GetLocalInt (oPC,"iDied"); int iKilled = GetLocalInt (oPC,"iKilled"); int iDam = GetLocalInt(oPC, "player_dd"); int iHit = GetLocalInt(oPC, "pc_hit"); int iSwing = GetLocalInt(oPC, "pc_swing"); string sRank = GetLocalString(oPC, "rank"); int iRankNo = GetLocalInt(oPC, "status"); if (iHit!=0){iAv = iDam / iHit; } else {iAv = 0;} GestaltSpeak(0.0, OBJECT_SELF, "You dealt a total of "+IntToString(iDam)+" damage with an average strike dealing "+IntToString(iAv)+ " points" ,ANIMATION_FIREFORGET_VICTORY3); }