#include "in_g_cutscene" void main() { object oPC = GetLastSpeaker(); int iScore = GetLocalInt(oPC, "a_score"); int iFs; float fPerc; int iPerc; int iDied = GetLocalInt (oPC,"iDied"); int iKilled = GetLocalInt (oPC,"iKilled"); int iDam = GetLocalInt(oPC, "player_dd"); int iHit = GetLocalInt(oPC, "pc_hit"); int iSwing = GetLocalInt(oPC, "pc_swing"); string sRank = GetLocalString(oPC, "rank"); int iRankNo = GetLocalInt(oPC, "status"); if (iSwing!=0){fPerc = (IntToFloat(iHit) / IntToFloat(iSwing))*100;} else {fPerc = 0.0;} iPerc = FloatToInt(fPerc); GestaltSpeak(0.0, OBJECT_SELF, "You unleashed "+IntToString(iSwing)+" attacks and succeeded with "+IntToString(iPerc)+ "% of them" ,ANIMATION_FIREFORGET_VICTORY3); }