void main()
{
object oPC = GetLastUsedBy();
object oGate = GetObjectByTag("arena_gate");
int oLocked = GetLocked(oGate);
if  (oLocked==TRUE)
{
ActionPlayAnimation(ANIMATION_PLACEABLE_ACTIVATE);
ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE);
ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectVisualEffect(VFX_COM_HIT_ELECTRICAL), oGate);
SetLocked(oGate, FALSE);
DelayCommand(2.0, FloatingTextStringOnCreature("Gate unlocked", oPC));
}
else
{
PlaySound("sim_cntresist");
FloatingTextStringOnCreature("This gate is already unlocked", oPC);
}
}