#include "nw_i0_generic" void main() { object oPC = GetPCSpeaker(); object oMod = GetModule(); object oTarget; object oSpawn; location lTarget; oTarget = GetWaypointByTag("safe_wp"); lTarget = GetLocation(oTarget); AssignCommand(oPC, ClearAllActions()); AssignCommand(oPC, ActionJumpToLocation(lTarget)); object oTarget2 = GetWaypointByTag("big_wp"); lTarget = GetLocation(oTarget); location bTarget = GetLocation(oTarget2); oTarget = GetWaypointByTag("monster_wp"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "dragon1", bTarget); oTarget = oSpawn; oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "zep_halfdrafn001", lTarget); oTarget = oSpawn; oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "zep_marilithb001", lTarget); oTarget = oSpawn; oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "palewarrior", lTarget); oTarget = oSpawn; oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "zep_pitfiend001", lTarget); oTarget = oSpawn; oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "zep_balrog001", lTarget); oTarget = oSpawn; oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "dopple", lTarget); oTarget = oSpawn; oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "boss1", bTarget); oTarget = oSpawn; oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "lord", lTarget); oTarget = oSpawn; oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "lucifer", lTarget); oTarget = oSpawn; oTarget2 = GetWaypointByTag("big_wp2"); lTarget = GetLocation(oTarget); bTarget = GetLocation(oTarget2); oTarget = GetWaypointByTag("monster_wp2"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "dragon2", bTarget); oTarget = oSpawn; oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "balrog2", lTarget); oTarget = oSpawn; oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "dopple001", lTarget); oTarget = oSpawn; oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "pfiend2", lTarget); oTarget = oSpawn; oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "hdrag2", lTarget); oTarget = oSpawn; oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "pwar2", lTarget); oTarget = oSpawn; oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "beli2", lTarget); oTarget = oSpawn; oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "boss002", bTarget); oTarget = oSpawn; oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "thor", lTarget); oTarget = oSpawn; oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "angel", lTarget); oTarget = oSpawn; int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_PWKILL), oTarget)); else DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_PWKILL), GetLocation(oTarget))); oTarget = GetObjectByTag("arena_gate"); SetLocked(oTarget, TRUE); SetLocalInt(oMod, "sw_hw", 1); SetLocalInt(oMod, "sw_dr", 1); SetLocalInt(oMod, "sw_bl", 1); SetLocalInt(oMod, "sw_pf", 1); SetLocalInt(oMod, "sw_df", 1); SetLocalInt(oMod, "sw_pm", 1); SetLocalInt(oMod, "sw_bm", 1); SetLocalInt(oMod, "sw_lm", 1); SetLocalInt(oMod, "sw_ll", 1); SetLocalInt(oMod, "sw_xx", 1); }