#include "nw_i0_generic"
/*   Script generated by
Lilac Soul's NWN Script Generator, v. 1.6

For download info, please visit:
http://www.lilacsoul.revility.com    */

//Put this on action taken in the conversation editor
void main()
{

object oPC = GetPCSpeaker();
 object oMod = GetModule();
SetLocalInt(oMod, "sw_pm", 1);
SetLocalInt(oMod, "ch_pm", 1);
SetLocalInt(oMod, "gr_xx", 1);
SetLocalInt(oMod, "xcheck", 0);
object oTarget;
object oSpawn;
location lTarget;
oTarget = GetWaypointByTag("monster_wp");

lTarget = GetLocation(oTarget);

oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "palewarrior", lTarget);

oTarget = oSpawn;

SetIsTemporaryEnemy(oPC, oTarget);

AssignCommand(oTarget, ActionAttack(oPC));

AssignCommand(oTarget, DetermineCombatRound(oPC));

oTarget = oSpawn;

//Visual effects can't be applied to waypoints, so if it is a WP
//apply to the WP's location instead

int nInt;
nInt = GetObjectType(oTarget);

if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_PWKILL), oTarget));
else DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_PWKILL), GetLocation(oTarget)));
oTarget = GetObjectByTag("arena_gate");
SetLocked(oTarget, TRUE);
}