#include "spawner"
#include "prc_x2_itemprop"

void Mass (object oItem)
{
itemproperty ipAdd;
ipAdd = ItemPropertyMassiveCritical(IP_CONST_DAMAGEBONUS_1d10);
IPSafeAddItemProperty(oItem, ipAdd);
}


void main ()
{
object oTarget;
object oItem;

int oDamage;
SetLocked(OBJECT_SELF, TRUE);
SetLocalInt(GetPCSpeaker(), "mcfire_ldb", 1);
oItem = GetFirstItemInInventory(OBJECT_SELF);
 while(GetIsObjectValid(oItem))
 {
 if (GetTag(oItem)=="pearl")
 {DestroyObject(oItem);}
 oItem = GetNextItemInInventory(OBJECT_SELF);
 }
oItem = GetFirstItemInInventory(OBJECT_SELF);
CastPC(0.0,SPELL_SHAPECHANGE, OBJECT_SELF);
PCEffect(1.0,VFX_IMP_EVIL_HELP, OBJECT_SELF);
PCEffect(2.0,VFX_FNF_LOS_EVIL_30, OBJECT_SELF);
DelayCommand(1.0, Mass(GetFirstItemInInventory(OBJECT_SELF)));
DelayCommand(3.0, SetLocked(OBJECT_SELF, FALSE));
}