#include "in_g_cutscene"

void main()
{
object oPC = GetPCSpeaker();
object oMod = GetModule();
SetLocalInt(oMod, "star_music", 0);
//MusicBackgroundChangeDay(GetArea(oPC), TRACK_ORIGINAL);
//MusicBackgroundChangeNight(GetArea(oPC), TRACK_ORIGINAL);
MusicBackgroundPlay(GetArea(oPC));
FloatingTextStringOnCreature("** Background Music On **", oPC);
}