//:://///////////////////////////////////////////// //:: Name x2_def_percept //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Default On Perception script */ //::////////////////////////////////////////////// //:: Created By: Keith Warner //:: Created On: June 11/03 //::////////////////////////////////////////////// //#include "onpercept_light" void main() { ExecuteScript("nw_c2_default2", OBJECT_SELF); } /*{ object oPC = GetLastPerceived(); object oMod = GetModule(); int iJswitch = GetLocalInt(oPC, "join_switch"); int iStatus = GetLocalInt(oMod, "war_won"); int iFlag = GetLocalInt(oMod, "perc_switch"); if ((iStatus==1)&&(iFlag!=1)&&(GetIsPC(oPC))&&(iJswitch==1)) { FloatingTextStringOnCreature("** percieved **", oPC); DelayCommand(5.0, SetLocalInt(oMod, "perc_switch", 1)); DelayCommand(1.0, PercieveLight(oPC)); } else }