#include "spawner" #include "scorekeep" void main() { object oPC = GetEnteringObject(); AddJournalQuestEntry("JRNL_XPCHART", 1, oPC, FALSE, FALSE, FALSE); AddJournalQuestEntry("JRNL_LA_BUYOFF", 1, oPC, FALSE, FALSE, FALSE); AddJournalQuestEntry("JRNL_PRC8", 1, oPC, FALSE, FALSE, FALSE); object oArea = GetArea(oPC); SetImmortal(oPC, TRUE); SetIsTemporaryFriend(oPC, GetObjectByTag("starfall")); object oMod = GetModule(); int oNum; int oBeenBefore = 0; if (GetItemPossessedBy(oPC, "nordock_token")!=OBJECT_INVALID){SetLocalInt(oMod, "nord_mode", 1);} int oPCs = GetLocalInt(oMod, "num_players"); ++oNum; SetLocalInt(oMod, "num_players", oNum); if (oNum>1) { Place("crystal_pvp", "crystal_pvp_wp"); } SetLocalInt(oPC, "hwscore", 1); int oAlign = GetAlignmentGoodEvil(oPC); int nInt = GetLocalInt(oMod, "initiate"); if (nInt!=1) { SetLocalInt(oMod, "initiate", 1); if (oAlign==ALIGNMENT_EVIL) { SetLocalInt(oMod, "gamemode",1); spawner (oPC, "mephisto", 2); } else { SetLocalInt(oMod, "gamemode",0); spawner (oPC, "starfall", 2); } DelayCommand(8.0, AssignCommand(GetObjectByTag("starfall"), PlayAnimation(ANIMATION_FIREFORGET_GREETING))); DelayCommand(8.2, AssignCommand(GetObjectByTag("starfall"), PlayVoiceChat(VOICE_CHAT_HELLO))); DelayCommand(3.0, GetScore(oPC)); DelayCommand(2.0, SetPlotFlag(GetObjectByTag("starfall"), TRUE)); } if (GetItemPossessedBy(oPC, "chapterstone")!=OBJECT_INVALID) { oBeenBefore=1; } object oItem = GetFirstItemInInventory(oPC); while (GetIsObjectValid(oItem)) { if (FindSubString(GetResRef(oItem),"xill")==1) { oBeenBefore=1; } oItem = GetNextItemInInventory(oPC); } if (oBeenBefore!=1) { object oGear = GetItemInSlot(INVENTORY_SLOT_ARMS, oPC); if(GetIsObjectValid(oGear)) DestroyObject(oGear); oGear = GetItemInSlot(INVENTORY_SLOT_BELT, oPC); if(GetIsObjectValid(oGear)) DestroyObject(oGear); oGear = GetItemInSlot(INVENTORY_SLOT_BOLTS, oPC); if(GetIsObjectValid(oGear)) DestroyObject(oGear); oGear = GetItemInSlot(INVENTORY_SLOT_BOOTS, oPC); if(GetIsObjectValid(oGear)) DestroyObject(oGear); oGear = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); if(GetIsObjectValid(oGear)) DestroyObject(oGear); oGear = GetItemInSlot(INVENTORY_SLOT_CLOAK, oPC); if(GetIsObjectValid(oGear)) DestroyObject(oGear); oGear = GetItemInSlot(INVENTORY_SLOT_HEAD, oPC); if(GetIsObjectValid(oGear)) DestroyObject(oGear); oGear = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC); if(GetIsObjectValid(oGear)) DestroyObject(oGear); oGear = GetItemInSlot(INVENTORY_SLOT_LEFTRING, oPC); if(GetIsObjectValid(oGear)) DestroyObject(oGear); oGear = GetItemInSlot(INVENTORY_SLOT_NECK, oPC); if(GetIsObjectValid(oGear)) DestroyObject(oGear); oGear = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); if(GetIsObjectValid(oGear)) DestroyObject(oGear); oGear = GetItemInSlot(INVENTORY_SLOT_RIGHTRING, oPC); if(GetIsObjectValid(oGear)) DestroyObject(oGear); object oStuff = GetFirstItemInInventory(oPC); while(GetIsObjectValid(oStuff)) { DestroyObject(oStuff); oStuff = GetNextItemInInventory(oPC); } DelayCommand(7.0, FloatingTextStringOnCreature("Welcome, " + GetName(oPC) + "! You have been stripped of all your belongings in accordance with the Arena policy", oPC)); CreateItemOnObject("sxillwa", oPC, 1); CreateItemOnObject("bzedyer", oPC, 1); CreateItemOnObject("trqcva", oPC, 1); CreateItemOnObject("fgnpde", oPC, 1); CreateItemOnObject("qxcove", oPC, 1); CreateItemOnObject("bsntfn", oPC, 1); CreateItemOnObject("ahuvpw", oPC, 1); CreateItemOnObject("arscod", oPC, 1); CreateItemOnObject("deitzy", oPC, 1); int nInt=GetGold(oPC); AssignCommand(oPC, TakeGoldFromCreature(nInt, oPC, TRUE)); } else { DelayCommand(6.0, FloatingTextStringOnCreature("Welcome back, " + GetName(oPC), oPC)); //Debugging //GiveGoldToCreature(oPC,1000000); //CreateItemOnObject("cursering", oPC, 1); //DelayCommand(6.0, GiveGoldToCreature(oPC, 5000)); //CreateItemOnObject("it_mboots007", oPC, 1); //CreateItemOnObject("testkama", oPC, 1); //CreateItemOnObject("testkama", oPC, 1); //CreateItemOnObject("trqcva", oPC, 1); //CreateItemOnObject("fgnpde", oPC, 1); //CreateItemOnObject("debugsw", oPC, 1); } DelayCommand(5.0, HouseKeep(oPC)); DelayCommand(5.4, HouseKeep2(oPC)); DelayCommand(5.8, HouseKeep3(oPC)); DelayCommand(5.8, HouseKeep4(oPC)); DelayCommand(6.0, HouseKeep5(oPC)); DelayCommand(3.0, AddJournalQuestEntry("enter", 1, oPC, FALSE, FALSE)); }