#include "scorekeep" #include "spawner" void main() { object oPC = GetPCSpeaker(); StoreKills(oPC); DelayCommand(0.3, StoreDeaths(oPC)); DelayCommand(0.6, StoreChall(oPC)); DelayCommand(0.9, StoreMon(oPC)); DelayCommand(1.2, StoreHits(oPC)); DelayCommand(1.5, StoreDamage(oPC)); DelayCommand(1.6, StoreSwings(oPC)); DelayCommand(1.7, StoreAOCscore(oPC)); AssignCommand(oPC, PlaySound("gui_select")); Message(0.2, "Prepare for reset", oPC); PCEffect(3.0, VFX_IMP_UNSUMMON, oPC); DelayCommand(6.0,StartNewModule("The Arena of Champions")); }