#include "in_g_cutscene" void RatingGet(object oPC) { int iAv; float fPerc; int iPerc; int tScore; int iSwing; int iHit; int iDam; int iScore; int iKilled; int iDied; int iRankNo; string sRank; string sTookOut; string sDeaths; int iDice; int iAlign; float fAvDeath; int iAvDeath; int iFs; int iAlignment = GetAlignmentGoodEvil(oPC); if (iAlignment == ALIGNMENT_EVIL){iAlign = 2;} else {iAlign = 1;} iDied = GetLocalInt (oPC,"iDied"); iKilled = GetLocalInt (oPC,"iKilled"); iDam = GetLocalInt(oPC, "player_dd"); iHit = GetLocalInt(oPC, "pc_hit"); iSwing = GetLocalInt(oPC, "pc_swing"); iScore = GetLocalInt(oPC, "a_score"); sRank = GetLocalString(oPC, "rank"); iRankNo = GetLocalInt(oPC, "status"); string sTitle; if (GetGender(oPC)==GENDER_MALE){sTitle="Sir";}else{sTitle="Lady";} // calculate final stats and score if (iHit!=0){iAv = iDam / iHit; } else {iAv = 0;} if (iSwing!=0){fPerc = (IntToFloat(iHit) / IntToFloat(iSwing))*100;} else {fPerc = 0.0;} iPerc = FloatToInt(fPerc); tScore = (iPerc * iAv); if (tScore!=0){iScore+=tScore;} else {iScore += 0;} SetLocalInt(oPC, "a_score", iScore); if (iPerc==0) { iFs=0;} if ((iPerc>0)&&(iPerc<=10)) { iFs=1;} if ((iPerc>10)&&(iPerc<=20)) { iFs=2;} if ((iPerc>20)&&(iPerc<=30)) { iFs=3;} if ((iPerc>30)&&(iPerc<=40)) { iFs=4;} if ((iPerc>40)&&(iPerc<=65)) { iFs=5;} if ((iPerc>65)&&(iPerc<=70)) { iFs=6;} if ((iPerc>70)&&(iPerc<=75)) { iFs=7;} if ((iPerc>75)&&(iPerc<=80)) { iFs=8;} if ((iPerc>80)&&(iPerc<=85)) { iFs=9;} if (iPerc>=85) { iFs=10;} SetLocalInt(oPC, "final_attack", iFs); int iFatt = iFs; if (iDied==0) { iFs=10;} if ((iDied>0)&&(iDied<=3)) { iFs=9;} if ((iDied>3)&&(iDied<=5)) { iFs=8;} if ((iDied>5)&&(iDied<=8)) { iFs=7;} if ((iDied>8)&&(iDied<=12)) { iFs=6;} if ((iDied>12)&&(iDied<=15)) { iFs=5;} if ((iDied>15)&&(iDied<=18)) { iFs=4;} if ((iDied>18)&&(iDied<=21)) { iFs=3;} if ((iDied>21)&&(iDied<=25)) { iFs=2;} if ((iDied>25)&&(iDied<=35)) { iFs=1;} if (iDied>35) { iFs=0;} SetLocalInt(oPC, "final_defense", iFs); int iFdef = iFs; if (iAv==0) { iFs=0;} if ((iAv>20)&&(iAv<=40)) { iFs=1;} if ((iAv>40)&&(iAv<=50)) { iFs=2;} if ((iAv>50)&&(iAv<=60)) { iFs=3;} if ((iAv>60)&&(iAv<=70)) { iFs=4;} if ((iAv>70)&&(iAv<=80)) { iFs=5;} if ((iAv>80)&&(iAv<=90)) { iFs=6;} if ((iAv>90)&&(iAv<=100)) { iFs=7;} if ((iAv>100)&&(iAv<=150)) { iFs=8;} if ((iAv>150)&&(iAv<=200)) { iFs=9;} if (iAv>200) { iFs=10;} SetLocalInt(oPC, "final_damage", iFs); int iFdam = iFs; if (iScore<=2999) { iFs=0;} if ((iScore>3000)&&(iScore<=5999)) { iFs=1;} if ((iScore>6000)&&(iScore<=8999)) { iFs=2;} if ((iScore>9000)&&(iScore<=11999)) { iFs=3;} if ((iScore>12000)&&(iScore<=14999)) { iFs=4;} if ((iScore>15000)&&(iScore<=17999)) { iFs=5;} if ((iScore>18000)&&(iScore<=20999)) { iFs=6;} if ((iScore>21000)&&(iScore<=23999)) { iFs=7;} if ((iScore>24000)&&(iScore<=26999)) { iFs=8;} if ((iScore>27000)&&(iScore<=34999)) { iFs=9;} if (iScore>35000) { iFs=10;} int iFcalc = iFdam+iFatt+iFdef; int iFscore = (iFcalc*3)+iFs; SetLocalInt(oPC, "aoc_rating", iFscore); } //void main() {}