#include "nw_i0_generic" /* Script generated by Lilac Soul's NWN Script Generator, v. 1.6 For download info, please visit: http://www.lilacsoul.revility.com */ //Put this on action taken in the conversation editor void main() { object oPC = GetPCSpeaker(); object oMod = GetModule(); object oTarget; object oSpawn; location lTarget; oTarget = GetWaypointByTag("monster_wp"); object oTarget2 = GetWaypointByTag("big_wp"); lTarget = GetLocation(oTarget); location bTarget = GetLocation(oTarget2); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "dragon1", bTarget); oTarget = oSpawn; SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "zep_halfdrafn001", lTarget); oTarget = oSpawn; SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "palewarrior", lTarget); oTarget = oSpawn; SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "zep_pitfiend001", lTarget); oTarget = oSpawn; SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "zep_balrog001", lTarget); oTarget = oSpawn; SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "dopple", lTarget); oTarget = oSpawn; SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); //oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "lucifer", lTarget); //oTarget = oSpawn; //SetIsTemporaryEnemy(oPC, oTarget); //AssignCommand(oTarget, ActionAttack(oPC)); //AssignCommand(oTarget, DetermineCombatRound(oPC)); int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_PWKILL), oTarget)); else DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_PWKILL), GetLocation(oTarget))); oTarget = GetObjectByTag("arena_gate"); SetLocalInt(oMod, "sw_hw", 1); SetLocalInt(oMod, "sw_dr", 1); SetLocalInt(oMod, "sw_bl", 1); SetLocalInt(oMod, "sw_pf", 1); SetLocalInt(oMod, "sw_df", 1); SetLocalInt(oMod, "sw_pm", 1); //SetLocalInt(oMod, "sw_xx", 1); SetLocked(oTarget, TRUE); }