/* Script generated by Lilac Soul's NWN Script Generator, v. 1.6 (and modified by chris meggitt) For download info, please visit: http://www.lilacsoul.revility.com */ //Put this OnUsed void Unsum(object oPC) { object oTarget1, oTarget2; effect eEffect = EffectVisualEffect(VFX_IMP_UNSUMMON); oTarget1 = GetObjectByTag("starfall2"); RemoveHenchman(oPC, oTarget1); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget1)); DestroyObject(GetObjectByTag("starfall2")); oTarget2 = GetObjectByTag("diablo"); RemoveHenchman(oPC, oTarget2); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget2)); DestroyObject(GetObjectByTag("diablo")); } void main() { object oMod = GetModule(); object oPC = GetLastUsedBy(); object oArea = GetArea(OBJECT_SELF); if (!GetIsPC(oPC)) return; int oS0 = GetLocalInt(oMod, "challenge"); int oS1 = GetLocalInt(oMod, "sw_hw"); int oS2 = GetLocalInt(oMod, "sw_dr"); int oS3 = GetLocalInt(oMod, "sw_bl"); int oS4 = GetLocalInt(oMod, "sw_pf"); int oS5 = GetLocalInt(oMod, "sw_df"); int oS6 = GetLocalInt(oMod, "sw_pm"); int oS7 = GetLocalInt(oMod, "sw_bm"); int oS8 = GetLocalInt(oMod, "sw_lm"); int oS9 = GetLocalInt(oMod, "sw_ll"); int oS10 = GetLocalInt(oMod, "sw_xx"); int nInt = GetLocalInt(oMod, "challenge"); int nInt2 = GetLocalInt(oMod, "duel_on"); int oChest = GetLocalInt(oMod, "chest_here"); int oGameMode = GetLocalInt(oMod, "gamemode"); int oModMode = GetLocalInt(oMod, "mod_mode"); int iHwar = GetLocalInt(oMod, "hwar_on"); int iStatus = GetLocalInt(oMod, "war_won"); if (oModMode!=1) { if (iHwar==1) { if (iStatus!=1) { PlaySound("sim_cntresist"); FloatingTextStringOnCreature("** Holy War in progress **", oPC); SetLocalInt(oPC, "conv_switch", 0); return; } else if (iStatus==1) { PlaySound("sim_cntresist"); FloatingTextStringOnCreature("You must clear the arena first.", oPC); SetLocalInt(oPC, "conv_switch", 0); return; } } if (oChest!=1) { //FloatingTextStringOnCreature(IntToString(nInt), oPC); //FloatingTextStringOnCreature(IntToString(nInt2), oPC); // FloatingTextStringOnCreature(IntToString(oS1), oPC); // FloatingTextStringOnCreature(IntToString(oS2), oPC); // FloatingTextStringOnCreature(IntToString(oS3), oPC); // FloatingTextStringOnCreature(IntToString(oS4), oPC); // FloatingTextStringOnCreature(IntToString(oS5), oPC); // FloatingTextStringOnCreature(IntToString(oS6), oPC); // FloatingTextStringOnCreature(IntToString(oS7), oPC); // FloatingTextStringOnCreature(IntToString(oS8), oPC); // FloatingTextStringOnCreature(IntToString(oS9), oPC); // FloatingTextStringOnCreature(IntToString(oS10), oPC); // FloatingTextStringOnCreature(IntToString(oS0), oPC); if ((nInt!=1)&&(nInt2!=1)&&(oS1!=1)&&(oS2!=1)&&(oS3!=1) &&(oS4!=1)&&(oS5!=1)&&(oS6!=1)/*&&(oS7!=1)*/&&(oS8!=1) &&(oS9!=1)&&(oS0!=1)&&(oS10!=1)) { object oMonster = GetNearestCreature(CREATURE_TYPE_IS_ALIVE, TRUE, oPC); if ((!GetIsEnemy(oPC, oMonster))||(oMonster==OBJECT_INVALID)) { if (oGameMode==1) { MusicBackgroundStop(oArea); PlaySound("gui_select"); AssignCommand(OBJECT_SELF, ActionStartConversation(oPC, "spawner3")); } else { MusicBackgroundStop(oArea); PlaySound("gui_select"); AssignCommand(OBJECT_SELF, ActionStartConversation(oPC, "spawner")); } } else { PlaySound("sim_cntresist"); FloatingTextStringOnCreature("You must finish your battle first.", oPC); return; } } else { if (nInt==1) { PlaySound("sim_cntresist"); FloatingTextStringOnCreature("You must finish the super challenge first.", oPC); } else if (nInt2==1) { PlaySound("sim_cntresist"); FloatingTextStringOnCreature("You must finish your duel first.", oPC); } else { PlaySound("sim_cntresist"); FloatingTextStringOnCreature("You must finish your battle first.", oPC); } } } else { PlaySound("sim_cntresist"); FloatingTextStringOnCreature("You must loot your reward chest first.", oPC); } } else { PlaySound("sim_cntresist"); FloatingTextStringOnCreature("Arena challenges are unavailable in campaign manager mode.", oPC); } }