void SpellResApply(object oPlayer, int iMax ) { int iHD = GetHitDice(oPlayer); int iHcalc = (iHD *2); if (iHcalc < iMax) { ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(EffectSpellResistanceIncrease(iHcalc)), oPlayer); } else { iHcalc = iMax; ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(EffectSpellResistanceIncrease(iHcalc)), oPlayer); } } //void main (){}