//:://///////////////////////////////////////////// //:: tr_skctrap_act_1 //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Sets the current 'view mode' to fire traps; this simplifies the dialog writing a little because I can reuse the check/make trap routines in one group of nodes. */ //::////////////////////////////////////////////// //:: Created By: //:: Created On: //::////////////////////////////////////////////// #include "tr_inc_skills" void main() { skillCTRAPSetCurrentTrapView(SKILL_CTRAP_FIRECOMPONENT); }