{ "__data_type": "UTI ", "AddCost": { "type": "dword", "value": 0 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Comment": { "type": "cexostring", "value": "Coldwood" }, "Cost": { "type": "dword", "value": 1 }, "Cursed": { "type": "byte", "value": 1 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "Lore Guardian\n(Bard/RDD/PM)\n\nName: Lore Guardian\n \nDamage: Moderate\nAttack: High\nAC: Extreme\nHit Points: 306\n\nRace: Elf\n\nAlignment: True Neutral (Bard requirement and any non good for Pale Master )\n\nSpecial: Taunt, Curse Song, Lasting Inspiration, Immunity to Fire, Paralysis and Sleep, Dragon's Breath, Immunity to Critical Hits, Undead Graft II, Deathless Touch\n\nClasses: \nBard [20]\nRed Dragon Disciple [10]\nPale Master [10] \n\nType: Dexterity\nWeapon: Rapier\n\nDescription: This is the Bard Heretic's nemesis. Choosing agility and skill over power, the Lore Guardian protects the right of those who wish to choose neutrality and seeks to eradicate any fellow bards who have strayed too far into the dark side. A bard's ability to curse must not be used on innocents and it is these whom the Lore Guardian protects. The Pale Master and Red Dragon Disciples Armour Bonuses on top of high dexterity are behind the awesome defensive power of this character. Choosing combat feats over high damage feats has meant that a greater range of combat options have been mastered. The Intelligence and Charisma bonuses brought by the Red Dragon Disciple levels have boosted skill points and Bard Spells. The Pale Master's critical hit immunity means that getting through this character's abundant supply of hit points will not be easily achieved, let alone done instantly with a devastating critical hit. With a strong set of useful skills, a broad range of magic and combat abilities, and an awesome Armour Class, this build will stand well against any adversary and will not be easily defeated.\n \nStats (nude)\n41 Armour Class\n36 Attack Bonus \n\nCombat Abilities: Overwhelming Critical, Taunt, Curse Song, Bard Song, Improved Knockdown, Called Shot\n\nOrder of levels:\n10 Bard\n10 Red Dragon Disciple\n9 Pale Master\n10 Bard (the Bard's 20th level must be chosen on the 49th character level in order to qualify for the Lasting Inspiration feat) \n1 Pale Master (10th Pale Master affords Critical Hit Immunity)\n\nBase Abilities:\nSTR [leave] \nDEX [20] \nCON [10]\nINT [14] \nWIS [leave] \nCHA [12]\n \nSpells: Balagarn's Horn, Magic Weapon, Mage Armour, Cloud of Bewilderment, Darkness, Protection from Alignment, Ghostly Visage, Greater Magic Weapon, Bestow Curse, Dispel Magic, Summon Creature IV (Dire Spider), Invisibility, Cure Critical Wounds\n \nAbility Bonuses: Spend them all on Dexterity (this will raise your Attack Bonus and Armour Class) \n\nSkills: Make sure you choose at least 25 ranks of Perform before you attempt to take Lasting Inspiration at level 39. When you reach level 40, spend all of your remaining skill points on these class skills: Discipline [max out] (for resistance against melee attacks - called shot, knockdown), and Concentration [36] (to maximise resisting taunt attacks - when you take your final Pale Master Level, spend all of your remaining skill points on this skill to top it up), Tumble [max out] (to further raise your Armour Class and protect against flat-footed opportunity attacks) Taunt [max out] (to lower your enemy's Armour Class), Perform [35 max] (to maximise the power of Bard Song - ranks over 35 are not utilised, so don't waste any more skill points than you need to), Use Magic Device [30 ranks] (this is all you need to use a wide range of magic items including Boots of the Sun Soul), Spell craft [max out] (to max the DC of your attack spells) \n \nFeats: (in this order)\n \nCurse Song, Weapon Focus (Rapier), Weapon Finesse, Toughness, Improved Critical (Rapier), Knockdown, Improved Knockdown, Epic Prowess, Epic Weapon Focus (Rapier), Armour Skin, Called Shot, Great Dexterity I & II, Lasting Inspiration\n \nVariations: You could sacrifice Armour Skin and Called Shot for Great Dexterities III & IV. This would essentially give +1 Attack Bonus in exchange for -2 Armour Class and the Called Shot melee ability.\n \nQuick slot Recommendations:\n [ F1 ] - Heal (potion)\n [ F2 ] - Divine Brew (potion)\n [ F3 ] - Displacement (Bard spell)\n [ F4 ] - Improved Invisibility (Bard Spell)\n [ F5 ] - War Cry (Bard spell)\n [ F6 ] - Gr Magic Weapon (Bard Spell)\n [ F7 ] - Improved Knockdown (Feat)\n [ F8 ] - Called Shot: Arm (Feat)\n [ F9 ] - Called Shot: Leg (Feat)\n [ F10 ] - Taunt (Skill)\n [ F11] - Bard Song (Bard Ability)\n [ F12] - Curse Song (Bard ability)\n", "id": 65756 } }, "Description": { "type": "cexolocstring", "value": { "0": "" } }, "Identified": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "Lore Guardian", "id": 65755 } }, "ModelPart1": { "type": "byte", "value": 132 }, "PaletteID": { "type": "byte", "value": 60 }, "Plot": { "type": "byte", "value": 1 }, "PropertiesList": { "type": "list", "value": [] }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "lguard" }, "TemplateResRef": { "type": "resref", "value": "lguard" } }