#include "in_g_cutscene" void main() { object oPC = GetPCSpeaker(); GestaltStartCutscene(oPC, "",TRUE,TRUE,TRUE,TRUE,2); GestaltCameraFade(0.0, oPC, FADE_IN,FADE_SPEED_SLOW); SetLocalFloat(oPC,"fCameraDirection",180.0); SetLocalFloat(oPC,"fCameraRange",15.0); SetLocalFloat(oPC,"fCameraPitch",60.0); GestaltCameraMove (0.0, 180.0,15.0,60.0, 320.0, 18.0,60.0, 10.0,30.0,oPC); GestaltCameraMove (10.0, 320.0,18.0,60.0, 325.0,20.0,60.0, 8.0,30.0,oPC); GestaltCameraMove (18.0, 325.0,20.0,60.0, 330.0,15.0,50.0, 2.0,30.0,oPC); GestaltCameraMove (20.0, 330.0,15.0,65.0, 340.0,12.0,70.0, 5.0,30.0,oPC); GestaltCameraFade (40.0, oPC, FADE_CROSS, FADE_SPEED_MEDIUM, 2.0); GestaltStopCutscene (42.0, oPC); }