#include "clone_lib" #include "nw_i0_generic" #include "spawner" #include "prc_inc_util" void main() { object oPC = GetPCSpeaker(); object oTarget = GetWaypointByTag("monster_wp"); object oMonster; location lLocation = GetLocation(oTarget); PCEffect(0.0,VFX_FNF_DISPEL_DISJUNCTION, oPC); PRCForceRest(oPC); DoEffect(0.0, VFX_FNF_PWKILL, "monster_wp"); CreatePCClone(oPC,lLocation, CustomSet_X2_DefaultSet, TRUE); oMonster = GetNearestCreature(CREATURE_TYPE_IS_ALIVE, TRUE, oPC); ChangeToStandardFaction(oMonster, STANDARD_FACTION_HOSTILE); AdjustReputation(oPC, oMonster, -100); SetIsTemporaryEnemy(oPC, oMonster); AssignCommand(oMonster, DetermineCombatRound(oPC)); AssignCommand(oMonster, ActionAttack(oPC)); }