void main() { object oMod = GetModule(); object oPC = GetPCSpeaker(); SetLocalInt(oMod, "scre_state4", 1); SetLocalInt(oMod, "dragon1_dd", 0); SetLocalInt(oMod, "zep_balrog001_k", 0); SetLocalInt(oMod, "dopple_k", 0); SetLocalInt(oMod, "zep_pitfiend001_k", 0); SetLocalInt(oMod, "zep_halfdrafn001_k", 0); SetLocalInt(oMod, "bard2_k", 0); SetLocalInt(oMod, "zep_marilithb001_k", 0); SetLocalInt(oMod, "mistress2_k", 0); SetLocalInt(oMod, "notime3_k", 0); SetLocalInt(oMod, "death_k", 0); SetLocalInt(oMod, "notime4_k", 0); SetLocalInt(oMod, "div2_k", 0); SetLocalInt(oMod, "dragon2_k", 0); SetLocalInt(oMod, "horod2_k", 0); SetLocalInt(oMod, "pfiend2_k", 0); SetLocalInt(oMod, "hdrag2_k", 0); SetLocalInt(oMod, "pwar3_k", 0); SetLocalInt(oMod, "beli2_k", 0); SetLocalInt(oMod, "boss002_k", 0); SetLocalInt(oMod, "notime1_k", 0); SetLocalInt(oMod, "notime2_k", 0); PlaySound("gui_select"); PlaySound("sce_positive"); DelayCommand(1.0, FloatingTextStringOnCreature("** Monster Kill Scores Reset **", oPC)); }