//:://///////////////////////////////////////////// //:: Generic On Pressed Respawn Button //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* // * June 1: moved RestoreEffects into plot include */ //::////////////////////////////////////////////// //:: Created By: Brent //:: Created On: November //::////////////////////////////////////////////// #include "nw_i0_plot" #include "x0_i0_petrify" #include "rank" void main() { object oRespawner = GetLastRespawnButtonPresser(); object oMod = GetModule(); object oTarget; object oTarget2; object oP1 = GetObjectByTag("pool1"); object oP2 = GetObjectByTag("pool2"); object oP3 = GetObjectByTag("fountain1"); object oP4 = GetObjectByTag("fountain2"); effect eEffect2 = EffectVisualEffect(VFX_NONE); int nInt; int oChallenge = GetLocalInt(oMod, "challenge"); int oDuel = GetLocalInt(oMod, "duel_on"); int iLives = GetLocalInt(oRespawner, "lives"); DelayCommand(3.0, ApplyBonuses(oRespawner)); //if (oChallenge==1) // { // --iLives; /// SetLocalInt(oRespawner, "lives", iLives); // } if (oDuel==1) { SetLocked(GetObjectByTag("arena_gate"), FALSE); object oP1 = GetObjectByTag("pool1"); object oP2 = GetObjectByTag("pool2"); object oP3 = GetObjectByTag("fountain1"); object oP4 = GetObjectByTag("fountain2"); object oLever1 = GetObjectByTag("pool_lever"); object oLever2 = GetObjectByTag("fount_lever"); effect eEffect = EffectVisualEffect(VFX_DUR_GLOBE_INVULNERABILITY); AssignCommand(oLever1, ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE)); AssignCommand(oLever2, ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE)); RemoveEffectOfType(oP1, GetEffectType(eEffect)); RemoveEffectOfType(oP2, GetEffectType(eEffect)); RemoveEffectOfType(oP3, GetEffectType(eEffect)); RemoveEffectOfType(oP4, GetEffectType(eEffect)); SetLocalInt(oMod, "fountain_state", 0); SetLocalInt(oMod, "pool_state", 0); SetIsTemporaryFriend(oRespawner, GetObjectByTag("starfall")); oTarget2 = GetObjectByTag("starfall"); DelayCommand(0.1, AssignCommand(oTarget2, ClearAllActions())); DelayCommand(0.4, AssignCommand(oTarget2, JumpToLocation(GetLocation(GetObjectByTag ("starfall_wp"))))); SetLocalInt(oMod, "duel_on",0); ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectResurrection(),oRespawner); ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectHeal(GetMaxHitPoints(oRespawner)), oRespawner); RemoveEffects(oRespawner); oTarget = oRespawner; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_PWSTUN), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_PWSTUN), GetLocation(oTarget)); //DelayCommand(0.5, AssignCommand(oRespawner, JumpToLocation(GetLocation(GetObjectByTag ("arena_respawn"))))); } else { ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectResurrection(),oRespawner); ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectHeal(GetMaxHitPoints(oRespawner)), oRespawner); RemoveEffects(oRespawner); oTarget = oRespawner; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_PWSTUN), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_PWSTUN), GetLocation(oTarget)); //DelayCommand(0.5, AssignCommand(oRespawner, JumpToLocation(GetLocation(GetObjectByTag ("arena_respawn"))))); } GetRank(oRespawner); }