void main() { object oPC = GetLastSpeaker(); object oMod = GetModule(); int iMode = GetLocalInt(GetModule(), "gamemode"); int nInt1 = GetLocalInt(oPC, "luciferdead"); int nInt2 = GetLocalInt(oPC, "starfall_dead"); int nInt3 = GetLocalInt(oMod, "d1_complete"); int nInt4 = GetLocalInt(oMod, "d2_complete"); int nInt5 = GetLocalInt(oMod, "d2a_complete"); int nInt6 = GetLocalInt(oMod, "d3_complete"); int nInt7 = GetLocalInt(oMod, "d4_complete"); int nInt8 = GetLocalInt(oMod, "d5_complete"); if ((nInt1==1)&&(nInt2==1)&&(nInt3==1)&&(nInt4==1)&& (nInt5==1)&&(nInt6==1)&&(nInt7==1)&&(nInt8==1)&& (GetItemPossessedBy(oPC, "final_ring")==OBJECT_INVALID)) { ExecuteScript("sf_cutscene", oPC); } else { if (iMode==1) { PlaySound("vs_nx2mephm_yes"); } else { PlaySound("vs_nnwgrdm2_yes"); } ActionStartConversation(oPC, "angel4", FALSE, FALSE); } }