#include "in_g_cutscene" #include "x0_i0_petrify" void FlyAway() { object oPC = OBJECT_SELF; effect eEffect1 = EffectVisualEffect(VFX_DUR_ELEMENTAL_SHIELD); effect eEffect2 = EffectVisualEffect(VFX_DUR_GLOBE_INVULNERABILITY); RemoveEffectOfType(oPC, GetEffectType(eEffect1)); RemoveEffectOfType(oPC, GetEffectType(eEffect1)); GestaltApplyEffect(1.0, oPC, EffectVisualEffect(VFX_IMP_PULSE_WIND), INSTANT); GestaltApplyEffect(0.0, oPC, EffectDisappear(), PERMANENT); } void main () { object oPC2 = GetLastSpeaker(); ClearAllActions(); SpeakString("Farewell and congratulations, "+GetName(oPC2)+"."); DelayCommand(0.5, FlyAway()); }