#include "in_g_cutscene" void PortIn(float fDelay, object oChar, object oWP1, object oWP2, object oWP3, int iSwitch) { int iMode = GetLocalInt(GetModule(), "gamemode"); effect e1Effect = EffectVisualEffect(VFX_IMP_REMOVE_CONDITION); effect e2Effect = EffectVisualEffect(VFX_FNF_PWSTUN); effect e3Effect = EffectVisualEffect(VFX_IMP_ELEMENTAL_PROTECTION); if (iSwitch==1) { if (iMode==1) { GestaltAnimate(fDelay+2.8, oChar, ANIMATION_FIREFORGET_TAUNT); } else { GestaltAnimate(fDelay+2.8, oChar, ANIMATION_FIREFORGET_VICTORY2); } } DelayCommand(fDelay+4.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, e1Effect, GetLocation(oWP1))); DelayCommand(fDelay+4.1, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, e2Effect, GetLocation(oWP1))); DelayCommand(fDelay+4.2, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, e3Effect, GetLocation(oWP1))); GestaltActionJump(fDelay+4.5, oChar, oWP2); GestaltFace(fDelay+5.0, oChar, 0.0, 2, oWP3); } //void main() {}