#include "scorekeep" void main() { object oPC = GetPCSpeaker(); FloatingTextStringOnCreature("Saving...", oPC); StoreKills(oPC); DelayCommand(0.3, StoreDeaths(oPC)); DelayCommand(0.6, StoreChall(oPC)); DelayCommand(0.9, StoreMon(oPC)); DelayCommand(1.2, StoreHits(oPC)); DelayCommand(1.5, StoreDamage(oPC)); DelayCommand(1.6, StoreSwings(oPC)); DelayCommand(1.7, StoreAOCscore(oPC)); DelayCommand(1.8, StoreDeity(oPC)); DelayCommand(1.9, ExportSingleCharacter(oPC)); DelayCommand(2.0, FloatingTextStringOnCreature("** Data recorded successfully **", oPC)); PlaySound("gui_select"); DelayCommand(2.1, PlaySound("sce_positive")); }