void CrowdPlay(int oSwitch) { object oTarget; int i; string oSound; string oAdd; for (i = 0; i < 12; i++) { oSound = "crowd_"; oAdd = IntToString(i); oSound+=oAdd; if (oSwitch==1) { SoundObjectPlay(GetObjectByTag(oSound)); } else { SoundObjectStop(GetObjectByTag(oSound)); } } } void CrowdBurst() { object oTarget; int i; string oSound; string oAdd; for (i = 0; i < 12; i++) { oSound = "crowd_"; oAdd = IntToString(i); oSound+=oAdd; SoundObjectPlay(GetObjectByTag(oSound)); } DelayCommand(10.0, CrowdPlay(2)); } //void main(){}