void DeathStats2 (object oPC) { object oMod = GetModule(); int oDam = GetTotalDamageDealt(); int oHWhit = GetLocalInt(oPC, "pc_HWhit"); int oHit = GetLocalInt(oPC, "pc_hit"); int oPCdam = GetLocalInt(oPC, "player_dd"); int oHWdam = GetLocalInt(oPC, "pc_HWdam"); int iCHhit = GetLocalInt(oPC, "pc_CHhit"); int iCHdam = GetLocalInt(oPC, "pc_CHdam"); int iSFhit = GetLocalInt(oPC, "pc_SFhit"); int iSFdam = GetLocalInt(oPC, "pc_SFdam"); int iFBhit = GetLocalInt(oPC, "pc_FBhit"); int iFBdam = GetLocalInt(oPC, "pc_FBdam"); int iArenaChall = GetLocalInt(oMod, "challenge"); int iSFDuel = GetLocalInt(oMod, "duel_on"); int iFinalBattle = GetLocalInt(oPC, "final_on"); SetLocalInt(oPC, "pc_HWhit", ++oHWhit); SetLocalInt(oPC, "pc_hit", ++oHit); SetLocalInt(oPC, "player_dd", oPCdam+oDam); SetLocalInt(oPC, "pc_HWdam", oHWdam+oDam); if (iArenaChall==1) { SetLocalInt(oPC, "pc_CHhit", ++iCHhit); SetLocalInt(oPC, "pc_CHdam", iCHdam+oDam); } if (iSFDuel==1) { SetLocalInt(oPC, "pc_SFhit", ++iSFhit); SetLocalInt(oPC, "pc_SFdam", iSFdam+oDam); } if (iFinalBattle==1) { SetLocalInt(oPC, "pc_FBhit", ++iFBhit); SetLocalInt(oPC, "pc_FBdam", iFBdam+oDam); } } //void main(){}