void main() { object oPC = GetPCSpeaker(); SetLocalInt(oPC, "dt_num", 12); SetDeity(oPC, "Nerull"); string sDes = "God of Death"; effect eEffect = EffectVisualEffect(VFX_FNF_SCREEN_SHAKE); ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC); FloatingTextStringOnCreature("You pledge your loyalty to "+GetDeity(oPC)+", "+sDes, oPC); }