#include "spawner" void main() { object oSelf = OBJECT_SELF; object oPC = GetPCSpeaker(); object oMod = GetModule(); PCEffect(0.0, VFX_FNF_SCREEN_SHAKE, oPC); SoundPlay(0.0, "as_wt_thunderds3", oPC); SoundPlay(3.0, "as_wt_thunderds4", oPC); SoundPlay(4.0, "as_wt_thunderds2", oPC); SoundPlay(4.2, "as_wt_thunderds1", oPC); SoundPlay(4.4, "as_wt_thundercl4", oPC); DelayCommand(4.0, SetWeather(oMod, WEATHER_RAIN)); DelayCommand(310.0, SetWeather(oMod, WEATHER_USE_AREA_SETTINGS)); DelayCommand(2.0, AssignCommand(oSelf, SpeakString("The great one is displeased with your miserly gesture!"))); } /* as_wt_thunderds3 rolling as_wt_thunderds4 rolling as_wt_thunderds1 dist clap as_wt_thunderds2 dist strike as_wt_thundercl4 rolling clap as_wt_thundercl3 sharp clap as_wt_thundercl2 sharp strike as_wt_thundercl1 sharp strike