#include "in_g_cutscene" #include "score_calc" void main() { object oPC = GetLastSpeaker(); RatingGet(oPC); int iFdam = GetLocalInt(oPC, "final_damage"); GestaltSpeak(0.0, OBJECT_SELF, "Your official AOC Damage Skill rating on a scale of 1 to 10 is ** " +IntToString(iFdam)+" **" ,ANIMATION_FIREFORGET_VICTORY3); }