AOC_PRC8/_module/nss/ac_imbue2.nss
Jaysyn904 5e558169a0 Initial Commit
Initial Commit
2025-04-03 11:24:16 -04:00

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#include "spawner"
#include "prc_x2_itemprop"
void Arm2(object oItem, int oSoak)
{
itemproperty ipAdd;
switch (oSoak)
{
case 1: oSoak = 5; break;
case 2: oSoak = 6; break;
case 3: oSoak = 7; break;
case 4: oSoak = 8; break;
case 5: oSoak = 10; break;
}
ipAdd = ItemPropertyACBonus(oSoak);
IPSafeAddItemProperty(oItem, ipAdd);
}
void DodgeBonus (int oMulti)
{
object oTarget;
object oItem;
object oPC = GetLastUsedBy();
int oDamage;
SetLocked(OBJECT_SELF, TRUE);
oItem = GetFirstItemInInventory(OBJECT_SELF);
while(GetIsObjectValid(oItem))
{
if (GetTag(oItem)=="pearl")
{DestroyObject(oItem);}
oItem = GetNextItemInInventory(OBJECT_SELF);
}
PCEffect(0.0,VFX_FNF_SUMMON_MONSTER_2, OBJECT_SELF);
PCEffect(1.0,VFX_DUR_ELEMENTAL_SHIELD, OBJECT_SELF);
PCEffect(1.5,VFX_IMP_AC_BONUS , OBJECT_SELF);
PCEffect(2.0,VFX_IMP_HARM, OBJECT_SELF);
if (oMulti==3) {
PCEffect(2.8,VFX_DUR_PROT_EPIC_ARMOR_2, OBJECT_SELF);
Message(3.0, "** Fully Upgraded **", oPC);
}
DelayCommand(1.0, Arm2(GetFirstItemInInventory(OBJECT_SELF), oMulti));
DelayCommand(3.0, SetLocked(OBJECT_SELF, FALSE));
}
//void main (){}